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Now taking that down another step to 10 points into the trait line is the hardest of all.
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When you add this all up you get 66, which is the number of possible combinations you can have for the 2 choices out of 12. A has 11, B has 10, C has 9, D has 8, etc all the way to K = 1. Once you do all of A and then start on B you notice a pattern. This is a little easier to map out in excel, so I took the time to check just to make sure my methods were correct and sure enough there were 66 possibilities that did not have repetition and the order didn’t matter. So now there are only 66 possible combinations to choose from stepping down from 3 choices to 2. So if you were to map this out in excel you would need 220 lines to write things like… That is a lot of possible choices just for one trait line. Remember order does not matter and it throws out any repetition which is exactly what we want. So this means with 12 abilities to choose from and you are allowed to choose 3 when you have 30 points in a trait line, there are 220 different possible combinations. So in the case where you have all 30 trait points in one line you have 12 abilities to choose from and you are allowed to select 3 different ones. So n is the number of choices you have to choose from, and r is the number that you are allowed to choose. Now here is the combination formula where order and repetition don’t matter: So with 12 abilities to choose from they can be represented as such: A, B, C, D, E, F, G, H, I, J, K, L. Now I want it to disregard repetition because you cannot select the same trait ability twice, and the order doesn’t matter because it’s the same build no matter how you put the traits in your trait line. So the formula is a simple combination formula which disregards any repetition (AAA wont work) and the order of the choices does not matter (ABC is the same thing as CBA). I was decent at math in school, but mainly I have just been curious for a few weeks at how many builds there could potentially be in the game.
#SIMPLE MATH GUILD FREE#
Now I am no mathematician, nor do I spend my free hours doing math problems on a normal basis.
#SIMPLE MATH GUILD FULL#
While I cannot give you the number of viable trait builds we will see in the game, I can give you the number for how many possible combinations of major traits you can make at level 80 with the full 70 points to spend. 5 trait lines, 70 points, 30 possible to max out one line, 12 abilities to choose from, major traits at 10, 20 and 30 points.
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Now working in partnership with Cre8tive Resources.So I’ve been enjoying the Tales of Tyria podcast recently and a lot of times the group will question how many viable builds GW2 will have with the current knowledge we have. Leave me a review and get a free resource up to £3 in value.Ĭontact me on facebook for your free functional skills resource: I have loads more functional skills and GCSE resources available on my Tes shop: Including revision guides at L1 and L2 included in a bundle with extras for just £5 Please see my shop lets get functional for loads more functional skills resources. I have loads more functional skills and GCSE resources available on my Tes shop: Our maths teams have found these to be really useful hopefully you will to. I use these throughout the year as a progress check and as a formative assessment.Īlso great for functional skills revision. There are the number task, the measure tasks and the handling data tasks. Here I have taken some of the older City and Guilds exam practice papers and made them into topic specific booklets for functional skills revision.